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Thread Statistics | Show CCP posts - 1 post(s) |

Roll Sizzle Beef
Space Mutiny
1596
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Posted - 2012.11.13 17:08:00 -
[1] - Quote
Requires a change to implant slot implementation and clones not being tiered levels and readjust skills for specific implants.. Clones to hold any amount of SP. Clone costs depending on slots provided. +2s through +3s implants need appropriate cybernetic skills 2 or 3 low-grade t2 to lvl 4 normal grade t2 to lvl 5
Alpha free clone. holds 10m sp no slots. only Booster slot 4 Beta holds any amount after 10m SP 1m isk no implant slots. no Booster slots Beta+, same as Beta, 1.5m, but has booster slots.
gamma lvl 1 cybernetic implants. 1-5 slots. no booster 2m gamma+ with boosters 3m delta lvl 2 cybernetic implants. 1-5 slots. no booster 4m delta+ 5m epsilon lvl 3 cybernetic implants. 1-5 slots. no booster 6m epsilon+ 7m zeta lvl 4 cybernetic implants. 1-5 slots. no booster 8m zeta+ 9m eta lvl 5 cybernetic implants. 1-5 slots. no booster 10m etz+ 11m
Theta lvl 1 cybernetic implants. 1-10 slots. no booster 6m theta+ 7m iota lvl 2 cybernetic implants. 1-10 slots. no booster 8m iota+ 9m kappa lvl 3 cybernetic implants. 1-10 slots. no booster 10m kappa+ 11m lambda lvl 4 cybernetic implants. 1-10 slots. no booster 12m lambda+ 13m mu lvl 5 cybernetic implants. 1-10 slots. no booster 14m mu+ 15m
Still have to update clone after death or suffer SP loss, but now its utilitarian. |

Roll Sizzle Beef
Space Mutiny
1613
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Posted - 2012.11.14 15:45:00 -
[2] - Quote
If they ever make implant production possible with their EVA prototype. Plus a ton of new implants to adjust your clone to make use of this new mechanic, the clone loss price should be reflected in how much of an advantage you wish to gain from implants which should be as important as fitting a ship. As per my original post, the cost of the clone should be as expensive as the amount of implant slots you are planning to use. The full implant clone should be the one costing you 65m as you have the money to fully fit your head. A cheap clone wouldn't hold any implants thus lose the advantage but wouldn't have to worry about SP. You don't fly what you can't afford. This has nothing to do with skill amount as your income is dictated by how you sandbox. Your body should be the same idea. Don't use a body you cant afford. Being a long term player shouldn't be punished nor should it be unrealistically rewarded. Having a bunch of skills should be reward enough for being a long term player. You should only be punished if you choose to use them. Flying a t2 Rifter with no implants shouldn't cost you a Cap skilled clone. If you fly a cheap ship but have your clone dressed to the nines, that clone will be a more expensive asset beyond implant cost. |

Roll Sizzle Beef
Space Mutiny
1613
|
Posted - 2012.11.14 17:36:00 -
[3] - Quote
iskflakes wrote:Lashenadeeka wrote:I really hope that 110B listed on your evestats website is not the full extent of your wealth or you simply sound ridiculous talking in such a way. I think it's bad that a cruiser which costs 5m is 80% as good as a battlecruiser that costs 60m. What's ridiculous about that? It is off topic though.
Maybe because there is no "best ship"? Or that's at-least what they have been striving for. BCs offer different assets to fleet. They are slower but have more tank than cruisers but can boost small gangs. It's a different role. Yet this doesn't translate to clones at all. The more you play, the more you pay. So unless you play more often to make use of your accrued skill points for more isk making opportunities. You are forced to make a new persona to do the more mundane but fun activities such as frigate fights. Which are just easier to prepare and are simply easy fun. Eve is real blah blah balah, its also supposed to be a game. Why do you think they have spent so much time trying to make the NPE more intuitive and less convoluted so you spend less time learning the game and more time playing it. Why don't we play the game more and grind out clone isk less so losing becomes slightly more tolerable and more people are willing to explode. You are simply forced to suck on faucets to continue playing just to spit into the sink. Not much of a proper isk sink you if you ask me. With less sink is this particular mechanic, larger amounts of materials can be lost with less faucet work. They just need to change insurance completely as its just silly. Insurance should be like a LP payout for a % of lost you incurred in service of FW or Concord in an incursion or something. Independent struggles like wars in high low nul shouldn't offer anything in the way of insurance. This years fanfest mentioned last years monthly 4Q average Faucets: NPC Bounties 26 trillion wormhole 8.9 trillion Incusion 8 trillion Mission rewards 4.3 trillion Other 3.4 trillion Sinks: Skillbooks 6.8 trillion Blueprints 6.1 trillion Fees and tax 3.7 trillion Other 4.6 trillion 50 in, 26 out. that was 24 trillion inflow per monthly average.
Insurance must be part of CCPs "Other" when it comes to faucets. 3.4 trillion per month. Clones I imagine are part of CCPs "Other" when it comes to sinks. 4.6 trillion per month. If they move out insurance, they can easily relieve clone sinks. New eject timers with weapon flags will have more people losing pods everywhere due to displacement lag of your ship popping. T3 pilots will finally be forced to taking time to learn subsystems levels again more often. AI changes will make for fewer afk'ish' carrier/domi ratters. Incursions I believe had already been nerfed since these averages. Overall, I think there is room enough to mess with clones. |
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